Everyone on their own phone, everyone in the same game

Same game, own cards, one conversation.

Every tap shows up in the game log for the room.
Tap it when it happens
Each player holds their own shuffled card. When the square happens, they tap it. Tap it again if they were wrong. The server checks every mark for a line across, down, or on the diagonal, so nobody has to count, and nobody gets to argue with the referee. When a line lands, that player gets the confetti and the game log tells everyone else.

With shared marking on, one tap counts for everyone who holds that square.
Shared marking, when you want it
By default everyone marks their own card, which is the game most groups want. Shared marking is for the times the group is hunting together: a scavenger hunt through a theme park, a road trip where the kid in the back seat spots the license plate. Turn it on and any player's tap fills that square for everyone who has it on their card. You still each have your own shuffled card, so the race to a line is still yours.

No second app. The chat is a tab in the game.
Chat that lives in the game
The chat is a tab inside the game, not a separate app and not a group text you have to create. Trash talk, rulings, "does the halftime one count", the score from the other room. People who are sitting together use it less; people playing from three cities use it constantly.

Longest line wins the bragging, until someone finishes one.
A leaderboard that keeps the whole table honest
The leaderboard ranks everyone by their longest line so far, with the icon and colour each player picked. It updates as taps happen, so the quiet person in the corner who is one square away gets noticed. Nobody has to ask "how's everyone doing".

The game is a browser tab next to whatever call you are already on.
Not in the same room? That is the usual case
Most of the groups that play are not in one room. The family is on a FaceTime call across three time zones, the team is on Zoom or Microsoft Teams for the all-hands, the friends are in a Google Meet with the game on their phones. The game does not plug into the call and does not need to: it is a browser tab, everyone has their own card, every tap syncs, and the chat keeps the side conversation in one place. Pick the Virtual Meeting Bingo game if the moments you need are the ones that happen on a video call, read how to host a game for a spread-out group, or see the whole virtual bingo page.

The first bingo does not end the game. Neither does the pizza.
Winners, plural, and a pause button
The first line does not end the game. You choose how many winners it takes, five by default, so the game keeps going and more people get their moment. The host can pause the game when the speaker starts or the food arrives. While it is paused, taps are not accepted; when the host resumes, play picks up where it stopped. The game ends when the winner count is reached, when the host finishes it, or 24 hours after it started.
Who uses it
Frequently asked questions
Is there a caller?
No. There are no numbers. Every square is a moment or a phrase, and the event does the calling. If you know human bingo, the icebreaker with the "find someone who" sheet, it is that, played live on phones instead of paper. Read more about icebreaker bingo.
Do players see each other's marks?
Not by default. Each player marks their own card. With shared marking on, a tap by any player fills that square for everyone who holds it.
How does the game know someone won?
The server checks every mark for a complete row, column, or diagonal and announces it in the game log.
How many people can play?
A game is built for a room, a class, or a family. Everyone plays from their own phone.
Can I pause it?
The host can pause and resume the game any time it is still going. Taps are not accepted while it is paused.
Is it free?
Yes. My Event Bingo is free to play. No purchase necessary, no real-money wagering, and no prizes of monetary value.