Custom bingo cards built from the things that actually happen at your event

Regular bingo is a bag of numbers and a person reading them out. This is not that. You write the squares: "someone says you're muted", "the ref gets booed", "Grandma asks who that is". Everyone gets the same pool of squares, shuffled onto their own card, on their own phone. When the thing happens, they tap it. Nobody calls anything, because the event does the calling.
The create-game screen with custom bingo squares typed in.

Type the moments. The card builds itself.

A bingo card whose squares are meeting moments instead of numbers, with one square marked.

Every square is something people will actually see or hear.

Squares are moments, not numbers

The card is the whole game. A good square is something the room will recognise the moment it happens, so write what you know is coming: the running joke, the thing your uncle always says, the commercial that plays six times. Twenty-four is enough for a card by default, but you can write more. Extra squares mean players are likely to end up with a different mix, so the room tends to be watching for different things and a neighbour's card usually will not match.

You also get a free center square with your own text on it, and you can change the word spelled across the top. BINGO is the default. It does not have to be.

If you have played human bingo, sometimes called people bingo, with a printed sheet of "find someone who" prompts, this is the live version of it. The prompts are the squares, the phone is the card, and nothing gets printed or collected. There is no caller because there is nothing to call: the room is the caller. (More on human bingo.)

The import panel on the create-game page with a pasted list of squares and the export option.

Paste a list, or upload a .csv or .txt file. Export it when you want to run the game again.

Type them, paste them, or bring a file

Type squares one at a time, or paste a whole list. One per line works, and so do commas or semicolons. If someone on the team already has a spreadsheet, upload the .csv or .txt file and the squares land in the game. When the game is over, export the list as CSV and keep it. Next year's party takes thirty seconds to set up.

Two phones in the same bingo game, each showing a different shuffled card.

One game, one link, everyone on their own screen.

The same game on every phone, nothing to hand out

There is nothing to print and nothing to collect afterwards. Players open the link, tap Join, and the card is on their phone. If the group is spread across three couches, two cities, and a bus, that works the same as one room.

A game log showing two players who have already reached bingo.

The first bingo does not stop the game unless you want it to.

You decide how the game ends

The first line does not end the game. By default the game keeps going until five players have a line, so the people who started slowly still have something to play for. Want one winner? Set it to one. Want the whole table to get there? Set it higher. The game ends when that count is reached, when you finish it, or after 24 hours, whichever comes first.

Frequently asked questions

Can I use my own words on the squares?

Yes. Every square is text you write, from an inside joke to the line someone always repeats. There are no numbers to call.

How many squares do I need?

Twenty-four fills a card with the free center on, which is the default. Turn the free center off and you need twenty-five. Write more and players get differently shuffled cards, which keeps everyone watching.

Can I print the cards?

No, and you do not need to. Every player has their card on their own phone from the moment they join.

Can players see each other's marks?

By default each player marks their own card. If you turn on shared marking, a tap by any player fills that square for everyone who holds it.

Does it cost anything?

No. My Event Bingo is free to play. No purchase necessary, no real-money wagering, and no prizes of monetary value.

Write the first square